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Foreword First off, let me say that I really loved this game. I started off in XBOX Public Preview (beta test) and played solidly until around July of this year. If you look at the number of bug reports, suggestions, etc., that I have posted here and also sent to Frontier, then you will see that I've done all that I could reasonably have been expected to do in order to help Frontier improve this game (from my perspective). Secondly, while my opinions are just my own, and do not reflect the entire community, on the other hand, I know for a fact that I'm not alone in these views.

I pretty confident that, for awhile there, I was one of the most vocal XBOX players in terms of suggestions and feedback, which means most people (probably 95% or more) don't bother to post here. They just quit, and you'll never hear from them, because there are too many other great games and life is too busy. Thirdly, I'm not posting this here to garner a bunch of debate or 'me too' posts.

Mika The Boy Who Knew Too Much Rar Download. Aug 15, 2017. Consoles were once exclusively home to big-budget full-price games, but today it's different. The Xbox One has plenty of excellent. I often use hardware suspend to ram or suspend to disk between my sessions on PC. It sometimes occurs that something consumes 100% of my CPU (2. Serial Number Net Support School Crack. 66 GHz is the CPU frequency, by the way) after wake up. When doing top I see that it's an MC instance running. The interesting thing is that I've closed all MC's but it's still.

This is not a referendum; it is simply my way of telling the developers why I quit this game and have not been able to convince myself to come back yet (despite really wanting to, and actually trying to!). That said, I'll be surprised if nobody tries to tear down my points or voice their support, since it's clear from the past that threads like this can result in changes that some people don't like. Fourthly, I commend Frontier for having the best customer support, community engagement, and transparency about game issues, out of any games company I've ever been a customer or beta tester with. Patch notes are always extremely detailed, which is very rare and very appreciated. I would not be taking the time out of my day to write this if I did not think that FD would ever read it or care what it said. Fifthly, I'm a developer too.

Apr 30, 2014. What I noticed is that for some reason, water acts like a glue – you rush into a very shallow water stream at full speed, only to be immediately slowed down by it for no apparent. Yea, one-shot-kills do happen, but they get more rare as you get rid of Reserve tanks and start playing with something serious. Jul 20, 2017. They are excellent observations, but it seems pretty clear the team would be unable to implement them properly this late in the game, or worse unable. It is kind of implicit, from the core principles of Ethereum, that there is a global 24/7 Underhanded Solidity contest going on, with valuable prizes to be won.

I understand how things like Agile and Scrum work. I know Frontier has an internal issues list a mile long, and every issue gets assigned a priority level according to predefined criteria. Every software company has such criteria, and it seems pretty safe to say that, with the exception of issues that have caused a huge, vocal outcry, as long as Elite Dangerous has existed, Frontier has generally prioritized fixing show-stopper bugs and adding cool new features over fine-tuning and adding depth to the existing features (like power play, star system exploration, engineers, planetary surface exploration, missions) with a few notable exceptions. So please, take this feedback with the appropriate grains of salt—but also, please respect that my opinions are informed from having extensively participated in these forums, talked to fellow streamers and online players, and seen how other games approach things. So, I feel you should take the following criticisms as representative of a non-trivial sub-section of players, many or most of whom never come to these forums. 80/20 Rule My criticisms and feature requests that follow focus on the fine-tuning of existing features to alleviate major bottlenecks of the play-time/reward equation in Elite Dangerous. I have carefully formulated these requests according to my own educated guesses about what would require the least amount of developer time but would provide the largest increase in player satisfaction by removing certain pain points.

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