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Through the comments and stories shared via the survey, we've learned a lot about companies that are easy to work with, and provide software that is designed well and easy to integrate. The company that was called out most frequently was RAD Game Tools, in particular the video software Bink. It is 'well priced,' and 'works wells', and RAD offers 'great support.' Game Developer Magazine - Middleware Showdown End of Eternity* (called 'Resonance of Fate' outside of Japan) was our first use of Bink. It's performance went well beyond our expectations. Bink provided high quality video and audio, used few resources, was simple and easy to integrate, and is well-optimized for multiple platforms. The encoder is very easy to use, and the memory footprint is surprisingly small, resulting in a great performance.

Dreamfall No Dvd Crack Oblivion

Wpa Kill Sp3 Rapidshare Downloader on this page. If we hadn't used BINK, we may well have had to reduce the number of playable characters from three to two, due to resource limitations. Bink really stunned us! Yuichiro Kitao, Program Director - tri-Ace Inc. *(C) SEGA, Developed by tri-Ace Inc. 'I've been using Bink (and Smacker before it) for over a decade now and it's been the first and final choice for our video needs every time. You can't beat the quality of the software or the excellent service you get from the RAD Game Tools team.' Charlie Wiederhold, Gearbox Software 'We're sticklers for overall image clarity, and we work hard to make sure our cinematics look good.

The last thing we want is for compression to diminish video quality, and thankfully, we've been quite pleased at the results we're getting from using Bink in Gears of War and Unreal Tournament 3. RAD tools pack a powerful punch as they're easy to use, and the end results are awesome.' Greg Mitchell, Digital Cinematographer, Epic Games 'As author of several commercial codecs when I first saw Bink my jaw hit the floor with a thud! It is an astounding all-round achievement; the picture quality is truly better than DVD, the compression ratios are far in advance of anything I've ever seen, and to top it all off the decoder is damn fast! The Bink Tools are blissfully easy to use with plenty of fine control options and the Bink SDK is so easy to integrate - it took me literally 20 minutes to get Bink up and running in StarLancer. Trust me on this one, there is no better video codec on the market than RAD Game Tools' Bink.'

Paul Hughes, Technical Director, Warthog PLC 'TARGET:Terror has been our first product development cycle on the Nintendo Wii. It was the port of an arcade game with a sprawling codebase, written originally on Windows and then ported to Linux. We turned to Bink and Miles to replace the movie and audio subsystems, both of which integrated easily. Our game plays up to 20 simultaneous movie streams through Bink, streaming off the DVD player.

This was an incredibly aggressive playback need and memory constraint. Bink performs wonderfully, and without it we could not have shipped this game.'

Wyeth Ridgway, President / Technical Director 'It was easy to integrate, and gives great quality video across all our platforms. Surround Sound and localization needs were easily addressed with the Bink audio mixing system. It was just what we wanted.' Jose Villeta, Technical Director, Heavy Iron Studios 'Rebellion has used Bink on many projects over many years. It is one of the very few pieces of middleware that we use at Rebellion.

It's powerful and fast, but more to the point, it just works exactly the way it should. Rad Game Tools' support is fantastic. The perfect middleware combination. Barely Breathing Rebecca Donovan Epub Converter. ' Chris Kingsley, Rebellion 'Congratulations! Bink rocks my world!' Per Almered, Tech Director at Malamute AB 'We used Bink's API to implement a high performance multi-threaded streaming movie solution on multiple gaming platforms.